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The game devs enforce a "correct" way you have to play, (keep everyone happy, like the sims) and if you deviate from that, expect to get punished with a constant stream of nuisances and headaches. The tropico series is basically a little economic management game with some spicy dictator elements thrown in for flavor that are superficial and have no real depth to them. Even then, it's tons of micro and they will always have more idiots join the cause as long as your island isn't a fucking utopic paradise. The only way to suppress rebels is to use the game mechanics to minimize them, by keeping everyone happy (gag, but this is the only "right answer" unfortunately), using ways to uncover them all (very easy with the right constitution options, edicts etc) then mass-arresting them and filling sanitariums with them for brainwashing, and things like that. Prepare for endless alerts about your buildings on fire. You can't fill your entire island with guard towers, so you basically can't stop rebel nuisance attacks. The only way to stop them is to surround their target with guard towers, but then they'll just pick a new target. These are nuisance attacks and they succeed in being a really obnoxious nuisance. Even if you have a barracks on every street corner, which takes up huge money and manpower and space, the rebels will simply do "hit and run" attacks where they spawn on a building, set it on fire, and then disappear. God tier military right? It's actually pretty useless. you can't kill them fast enough because the rebels won't spawn right next to your military buildings, and your troops move pretty slow.īut let's say you have a powerful military like I've made in some games where I had like 6+ tank buildings and 20+ infantry barracks.
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it doesn't matter if you beat them in open battle, the game devs make it so that if you don't immediately crush them the moment they pop up, they basically win because they wrecked some of your buildings and got more recruits. if they are launching big attacks on you, you've badly mismanaged them and you're in for a world of hurt. having bad great power relations screws you in many ways with trade fuckery and other things that it never makes sense to purposely make any power an "enemy" to fight with. you can get invaded supposedly, but not really, because in the late game an invasion is not depicted/launched, but is a game over screen, the justification being "hurr hurr Tropico can't fight a great power!" uhh, yes it can. the only reason to make lesser units is to be meat shields and distractions for your tanks.Īctual combat outside of scenarios is basically non existent. higher speed, far far far higher damage, and overall better stats means 1 tank can just chew through numerous lesser units. guard towers are basically just a speed bump for enemy forces, they can delay them for a little bit, that's all. this does not work anymore, since people have to actually physically be at work for the tower to shoot, which ain't happening. Guard towers were godly in 5, because you could leave them empty and then unlock all the slots to fill them up when needed. As someone who played a lot of both 6 and 5, most of the same issues exist in 6 as in 5, with some differences: Is the military part of this game taken more seriously now?Įhh, kinda but not really.
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