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Log: DeveloperCustomizationUnlocks(0)=KeyedItemPoolDefinition'GD_CustomItemPools_' Log: PerkInfo(5)=(ButtonChain=("XboxTypeS_DPad_Left","XboxTypeS_DPad_Right","XboxTypeS_DPad_Left","XboxTypeS_DPad_Right"),Command="KillEnemies",bMustBeDeveloper=True) Log: PerkInfo(4)=(ButtonChain=("XboxTypeS_Y","XboxTypeS_Y","XboxTypeS_Y","XboxTypeS_Y"),Command="DeveloperUnlockAnAchievement",bMustBeDeveloper=True) Log: PerkInfo(3)=(ButtonChain=("XboxTypeS_DPad_Down","XboxTypeS_DPad_Up","XboxTypeS_DPad_Down","XboxTypeS_DPad_Up"),Command="DeveloperCompleteAllChallengesToLevel 5",bMustBeDeveloper=True) Log: PerkInfo(2)=(ButtonChain=("XboxTypeS_LeftTrigger","XboxTypeS_RightTrigger","XboxTypeS_Y","XboxTypeS_Y"),Command="DeveloperGiveEridium 1000000",bMustBeDeveloper=True) Log: PerkInfo(1)=(ButtonChain=("XboxTypeS_Y","XboxTypeS_Y","XboxTypeS_LeftTrigger","XboxTypeS_RightTrigger"),Command="DeveloperGiveCash 1000000",bMustBeDeveloper=True) Log: PerkInfo(0)=(ButtonChain=("XboxTypeS_LeftTrigger","XboxTypeS_RightTrigger","XboxTypeS_LeftTrigger","XboxTypeS_RightTrigger"),Command="DeveloperFreeLevels 10",bMustBeDeveloper=True) Log: DeveloperInfo(1)=(Gamertag="ParnicS",UniqueId=,Platform=DPP_360,UnlocksGamerpics=,bEligibleForGearboxCustomizations=True) Log: DeveloperInfo(0)=(Gamertag="Parnic",UniqueId=,Platform=DPP_Any,UnlocksGamerpics=,bEligibleForGearboxCustomizations=True) Log: = DeveloperPerksDefinition properties = Log: *** Property dump for object 'DeveloperPerksDefinition GD_' *** Spawn random items at the player depending on the player current game's difficulty (may crash the game).ĭeveloper Commands mapped to Xbox buttons and only usable by developers. Most of them can still be used with some game file modification.Īdd given level number to the player current level.Īdd given amount of eridium to the player.ĭeveloperCompleteAllChallengesToLevel Ĭomplete all player challenges up to given level. Leftover console commands used by developers to debug the game. Ultimate Vault Hunter Upgrade Pack 2: The Raid on Digistruct PeakĬommander Lilith and the Fight for Sanctuary (DLC 5) Tiny Tina's Assault on Dragon Keep (DLC 4) Gearbox developers use code name for every released game and content using the following pattern:Ĭaptain Scarlett and her Pirate's Booty (DLC 1) Voices\English(US)\VOSQ_OOBE_10a_live_CrowdWalla.wav=(boos, generic grunts of disgust, improvised "this song sucks," "this is awful," "turn it off" stuff)ĭepending on the platform you're playing on, the name of the Legendary Sniper Rifle manufactured by Vladof can differ. Voices\English(US)\VOSQ_FamFuedRainbow_03_echo_Jimbohodunk.wav=(unintelligible old coot exclamation!) Voices\English(US)\VO_Ep13_Pt5_14_echo_Lilith.wav=(scream o' pain) Voices\English(US)\VO_Ep11_Pt4_59_live_Brick.wav=(exertion like he's throwing a punch strong enough to knock out Godzilla) There are some extra, interestingly descriptive strings inserted for files that contain sound effects instead of dialog. Tucked inside of the Borderlands 2/WillowGame/Localization/FaceFXHintText.ini file, there are descriptions for what appears to be all of the spoken dialog in the game and the names of the files that contain them. Inside the Class FastTravelStationDefinition from the WillowGame Package can be found unused parameters for different Fast Travel Accessibility Times.įTAT_Halloween, // Only available on Halloween (may have been used to access Bloody Harvest DLC)įTAT_Thanksgiving, // Only available on Thanksgiving (may have been used to access Wattle Gobbler DLC)įTAT_Christmas, // Only available on Christmas (may have been used to access Mercenary Day DLC) Same as for currencies, placeholder DLC achievements can be found inside WillowGame.Default_AchievementUtility. The real amount of Golden Keys is stored inside the profile.bin file instead of the character save file itself meaning that this slot is in fact not used. This slot is shared between all 4 Campaign DLCs.
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The following is the current full currency list for Borderlands 2.
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Developers used placeholder currencies slots for upcomming DLCs but didn't actually use all of them. Placeholder currencies can be found in the game's code.
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